Bibliography

Below is a list of papers that were published about the systems listed on this website:

• Bergen, S. R. (2009, July). Evolving stylized images using a user-interactive genetic algorithm. In Proceedings of the 11th Annual Conference Companion on Genetic and Evolutionary Computation Conference: Late Breaking Papers (pp. 2745-2752). ACM.
• Boden, M. A. (2007). Creativity in a nutshell. Think, 5(15), 83-96.
• Brown, A. R., Gifford, T., & Wooller, R. (2010). Generative Music Systems for Live Performance. In First International Conference on Computational Intelligence (p. 290).
• Cardamone, L., Loiacono, D., & Lanzi, P. L. (2011, July). Interactive evolution for the procedural generation of tracks in a high-end racing game. In Proceedings of the 13th annual conference on Genetic and evolutionary computation (pp. 395-402). ACM.
• Carlson, K., Pasquier, P., Tsang, H. H., Phillips, J., Schiphorst, T., & Calvert, T. (2016, June). Cochoreo: A Generative Feature in idanceForms for Creating Novel Keyframe Animation for Choreography. In Proceedings of the Seventh International Conference on Computational Creativity.
• Castaño, O., Kybartas, B., & Bidarra, R. (2016). TaleBox–a mobile game for mixed-initiative story creation.
• Ciarlini, A. E., Pozzer, C. T., Furtado, A. L., & Feijó, B. (2005, June). A logic-based tool for interactive generation and dramatization of stories. In Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology (pp. 133-140). ACM.
• Colton, S., Cook, M., & Raad, A. (2011). Ludic considerations of tablet-based evo-art. Applications of Evolutionary Computation, 223-233.
• Colton, S., Gow, J., Torres, P., & Cairns, P. A. (2010). Experiments in Objet Trouvé Browsing. In ICCC (pp. 238-247).
• Compton, K., & Mateas, M. (2015, June). Casual Creators. In ICCC (pp. 228-235).
• Cook, M., Gow, J., & Colton, S. (2016). Danesh: Helping bridge the gap between procedural generators and their output. In Proc. PCG Workshop.
• Crnkovic-Friis, L., & Crnkovic-Friis, L. (2016). Generative Choreography using Deep Learning. arXiv preprint arXiv:1605.06921.
• Dahlstedt, P. (2001). A MutaSynth in parameter space: interactive composition through evolution. Organised Sound, 6(2), 121-124.
• Davis, N. (2013, November). Human-computer co-creativity: Blending human and computational creativity. In Ninth Artificial Intelligence and Interactive Digital Entertainment Conference.
• Davis, N. (2015, June). An Enactive Approach to Facilitate Interactive Machine Learning for Co-Creative Agents. In Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition (pp. 345-346). ACM.
• Davis, N. M., Popova, Y., Sysoev, I., Hsiao, C. P., Zhang, D., & Magerko, B. (2014). Building Artistic Computer Colleagues with an Enactive Model of Creativity. In ICCC (pp. 38-45).
• Davis, N., Hsiao, C. P., Singh, K. Y., Li, L., Moningi, S., & Magerko, B. (2015, June). Drawing apprentice: An enactive co-creative agent for artistic collaboration. In Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition (pp. 185-186). ACM.
• Davis, N., Hsiao, C. P., Yashraj Singh, K., Li, L., & Magerko, B. (2016, March). Empirically studying participatory sense-making in abstract drawing with a co-creative cognitive agent. In Proceedings of the 21st International Conference on Intelligent User Interfaces (pp. 196-207). ACM.
• DiPaola, S., McCaig, G., Carlson, K., Salevati, S., & Sorenson, N. (2013, June). Adaptation of an Autonomous Creative Evolutionary System for Real-World Design Application Based on Creative Cognition. In ICCC (pp. 40-47).
• Eigenfeldt, A., & Pasquier, P. (2010). Realtime generation of harmonic progressions using controlled Markov selection. In Proceedings of ICCC-X-Computational Creativity Conference (pp. 16-25).
• Eigenfeldt, A., & Pasquier, P. (2010). Realtime Generation of Harmonic Progressions in Kinetic Engine.
• Eisenmann, J., Schroeder, B., Lewis, M., & Parent, R. (2011). Creating choreography with interactive evolutionary algorithms. Applications of Evolutionary Computation, 293-302.
• Gain, J., Marais, P., & Straßer, W. (2009, February). Terrain sketching. In Proceedings of the 2009 symposium on Interactive 3D graphics and games (pp. 31-38). ACM.
• Generating Animations by Sketching in Conceptual Space
• Gilroy, S., Porteous, J., Charles, F., & Cavazza, M. (2012, February). Exploring passive user interaction for adaptive narratives. In Proceedings of the 2012 ACM international conference on Intelligent User Interfaces (pp. 119-128). ACM.
• Goel, A. K., & Rugaber, S. (2017). GAIA: A CAD-Like Environment for Designing Game-Playing Agents. IEEE Intelligent Systems, 32(3), 60-67.
• HodHod, R. A., Piplica, A., & Magerko, B. (2012, September). A Formal Architecture of Shared Mental Models for Computational Improvisational Agents. In IVA (pp. 440-446).
• Hodhod, R., & Magerko, B. (2016, March). Closing the cognitive gap between humans and interactive narrative agents using shared mental models. In Proceedings of the 21st International Conference on Intelligent User Interfaces (pp. 135-146). ACM.
• Hoffman, G., & Weinberg, G. (2011). Interactive improvisation with a robotic marimba player. In Musical robots and interactive multimodal systems (pp. 233-251). Springer Berlin Heidelberg.
• Hoover, A. K., Szerlip, P. A., Norton, M. E., Brindle, T. A., Merritt, Z., & Stanley, K. O. (2012, May). Generating a Complete Multipart Musical Composition from a Single Monophonic Melody with Functional Scaffolding. In ICCC (pp. 111-118).
• Ianigro, S., & Bown, O. (2016, March). Plecto: A low-level interactive genetic algorithm for the evolution of audio. In International Conference on Evolutionary and Biologically Inspired Music and Art (pp. 63-78). Springer, Cham.
• Infantino, I., Augello, A., Manfré, A., Pilato, G., & Vella, F. (2016, June). ROBODANZA: Live Performances of a Creative Dancing Humanoid. In Proceedings of the Seventh International Conference on Computational Creativity.
• Isola, P., Zhu, J. Y., Zhou, T., & Efros, A. A. (2016). Image-to-image translation with conditional adversarial networks. arXiv preprint arXiv:1611.07004.
• Jacob, M., Zook, A., & Magerko, B. (2013). Viewpoints AI: Procedurally Representing and Reasoning about Gestures. In DiGRA Conference.
• Kaliakatsos-Papakostas, M., Confalonieri, R., Corneli, J., Zacharakis, A., & Cambouropoulos, E. (2016). An argument-based creative assistant for harmonic blending. arXiv preprint arXiv:1603.01770.
• Keller, R. M. (2012). Continuous Improvisation and Trading with Impro-Visor.
• Kerne, A., Koh, E., Dworaczyk, B., Mistrot, J. M., Choi, H., Smith, S. M., … & Albea, J. (2006, June). combinFormation: A mixed-initiative system for representing collections as compositions of image and text surrogates. In Proceedings of the 6th ACM/IEEE-CS joint conference on Digital libraries (pp. 11-20). ACM.
• Kerne, A., Koh, E., Smith, S. M., Webb, A., & Dworaczyk, B. (2008). combinFormation: Mixed-initiative composition of image and text surrogates promotes information discovery. ACM Transactions on Information Systems (TOIS), 27(1), 5.
• Khalifa, A., Barros, G. A., & Togelius, J. (2017). DeepTingle. arXiv preprint arXiv:1705.03557.
• Kim, J., Takahashi, H., Miyashita, H., Annett, M., & Yeh, T. (2017, May). Machines as Co-Designers: A Fiction on the Future of Human-Fabrication Machine Interaction. In CHI Extended Abstracts (pp. 790-805).
• Koh, E., Kerne, A., & Hill, R. (2007, July). Creativity support: information discovery and exploratory search. In Proceedings of the 30th annual international ACM SIGIR conference on Research and development in information retrieval (pp. 895-896). ACM.
• Kovacs, R., Seufert, A., Wall, L., Chen, H. T., Meinel, F., Müller, W., … & Popiak, A. (2017, May). TrussFab: Fabricating Sturdy Large-Scale Structures on Desktop 3D Printers. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (pp. 2606-2616). ACM.
• Laclaustra, I. M., Ledesma, J., Méndez, G., & Gervás, P. (2014). Kill the Dragon and Rescue the Princess: Designing a Plan-based Multi-agent Story Generator. In ICCC (pp. 347-350).
• León, C. (2011). Stella-A Story Generation System for Generic Scenarios. In Proceedings of the Second International Conference on Computational Creativity.
• Levisohn, A., & Pasquier, P. (2008, December). BeatBender: Subsumption architecture for autonomous rhythm generation. In Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology (pp. 51-58). ACM.
• Liapis, A., Yannakakis, G. N., & Togelius, J. (2012, May). Co-creating Game Content using an Adaptive Model of User Taste. In Proceedings of the Third International Conference on Computational Creativity.
• Liapis, A., Yannakakis, G. N., & Togelius, J. (2013). Sentient Sketchbook: Computer-aided game level authoring. In FDG (pp. 213-220).
• Liapis, A., Yannakakis, G. N., & Togelius, J. (2013). Sentient world: Human-based procedural cartography. Proceedings of Evolutionary and Biologically Inspired Music, Sound, Art and Design (EvoMusArt), 7834, 180-191.
• Llano, M. T., Cook, M., Guckelsberger, C., Colton, S., & Hepworth, R. (2014, September). Towards the automatic generation of fictional ideas for games. In Experimental AI in Games (EXAG’14), a workshop collocated with the tenth annual AAAI conference on artificial intelligence and interactive digital entertainment (AIIDE’14). AAAI Publications.
• Long, D., Jacob, M., Davis, N., & Magerko, B. (2017, June). Designing for Socially Interactive Systems. In Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition (pp. 39-50). ACM.
• Lucas, P., & Martinho, C. Stay Awhile and Listen to 3Buddy, a Co-creative Level Design Support Tool.
• Machado, P., & Cardoso, A. (2000, April). NEvAr–the assessment of an evolutionary art tool. In Proceedings of the AISB00 Symposium on Creative & Cultural Aspects and Applications of AI & Cognitive Science, Birmingham, UK (Vol. 456).
• Machado, T., Bravi, I., Wang, Z., Nealen, A., & Togelius, J. (2016). Shopping for Game Mechanics.
• Magerko, B., DeLeon, C., & Dohogne, P. (2011, September). Digital Improvisational Theatre: Party Quirks. In IVA (pp. 42-47).
• Manfré, A., Augello, A., Pilato, G., Vella, F., & Infantino, I. (2016). Exploiting interactive genetic algorithms for creative humanoid dancing. Biologically Inspired Cognitive Architectures, 17, 12-21.
• Martin, C., Gardner, H., Swift, B., & Martin, M. (2016, May). Intelligent agents and networked buttons improve free-improvised ensemble music-making on touch-screens. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (pp. 2295-2306). ACM.
• Mateas, Michael, and Andrew Stern. “Façade: An experiment in building a fully-realized interactive drama.” Game developers conference. Vol. 2. 2003.
• Morreale, F., & London, E. V. A. (2017). Divesting Control to the Machine in Digital Art.
• Morreale, F., & Masu, R. (2016). Renegotiating Responsibilities in Human-Computer Ensembles.
• Nelson, M. J., & Mateas, M. (2008, January). An interactive game-design assistant. In Proceedings of the 13th international conference on Intelligent user interfaces (pp. 90-98). ACM.
• Nelson, M., Colton, S., Powley, E., Gaudl, S., Ivey, P., Saunders, R., … & Cook, M. (2016). Mixed-initiative approaches to on-device mobile game design.
• Nelson, M., Gaudl, S., Colton, S., Powley, E., Perez Ferrer, B., Saunders, R., … & Cook, M. (2017). Fluidic Games in Cultural Contexts.
• Nourbakhsh, M., Morris, N., Bergin, M., Iorio, F., & Grandi, D. (2016, August). Embedded Sensors and Feedback Loops for Iterative Improvement in Design Synthesis for Additive Manufacturing. In ASME 2016 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference (pp. V01AT02A031-V01AT02A031). American Society of Mechanical Engineers.
• Oliveira, H. G., Hervás, R., Díaz, A., & Gervás, P. (2014, June). Adapting a Generic Platform for Poetry Generation to Produce Spanish Poems. In ICCC (pp. 63-71).
• O’Neill, B., & Riedl, M. (2011). Simulating the Everyday Creativity of Readers. In ICCC (pp. 153-158).
• Pachet, F. (2003). The continuator: Musical interaction with style. Journal of New Music Research, 32(3), 333-341.
• Perlin, K., & Goldberg, A. (1996, August). Improv: A system for scripting interactive actors in virtual worlds. In Proceedings of the 23rd annual conference on Computer graphics and interactive techniques (pp. 205-216). ACM.
• Pinel, F., & Varshney, L. R. (2014, April). Computational creativity for culinary recipes. In CHI’14 Extended Abstracts on Human Factors in Computing Systems (pp. 439-442). ACM.
• Riedl, M. O., Rowe, J. P., & Elson, D. K. (2008, January). Toward intelligent support of authoring machinima media content: story and visualization. In Proceedings of the 2nd international conference on INtelligent TEchnologies for interactive enterTAINment (p. 4). ICST (Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering).
• Rodr, A., & Oliveira, A. P. (2010). User-Controlling Expressed Emotions in Music with EDME.
• Samuel, B., Mateas, M., & Wardrip-Fruin, N. (2016). The Design of Writing Buddy: A Mixed-Initiative Approach Towards Computational Story Collaboration. In Interactive Storytelling: 9th International Conference on Interactive Digital Storytelling, ICIDS 2016, Los Angeles, CA, USA, November 15–18, 2016, Proceedings 9 (pp. 388-396). Springer International Publishing.
• Scheibenpflug, A., Karder, J., Schaller, S., Wagner, S., & Affenzeller, M. (2016, July). Evolutionary Procedural 2D Map Generation using Novelty Search. In Proceedings of the 2016 on Genetic and Evolutionary Computation Conference Companion (pp. 39-40). ACM.
• Shaker, N., Shaker, M., & Togelius, J. (2013, November). Ropossum: An Authoring Tool for Designing, Optimizing and Solving Cut the Rope Levels. In AIIDE.
• Smelik, R. M., Tutenel, T., de Kraker, K. J., & Bidarra, R. (2010, May). Interactive creation of virtual worlds using procedural sketching. In Eurographics (Short papers) (pp. 29-32).
• Smith, G., Whitehead, J., & Mateas, M. (2010, June). Tanagra: A mixed-initiative level design tool. In Proceedings of the Fifth International Conference on the Foundations of Digital Games (pp. 209-216). ACM.
• Smith, G., Whitehead, J., & Mateas, M. (2011). Tanagra: Reactive planning and constraint solving for mixed-initiative level design. IEEE Transactions on Computational Intelligence and AI in Games, 3(3), 201-215.
• Smith, M. R., Hintze, R. S., & Ventura, D. (2014). Nehovah: A Neologism Creator Nomen Ipsum. In ICCC (pp. 173-181).
• Szerlip, P. A., Hoover, A. K., & Stanley, K. O. (2012). Maestrogenesis: Computer-assisted musical accompaniment generation.
• Thywissen, K. (1999). GeNotator: an environment for exploring the application of evolutionary techniques in computer-assisted composition. Organised Sound, 4(2), 127-133.
• Trinh, H., Edge, D., Ring, L., & Bickmore, T. (2016, September). Thinking Outside the Box: Co-planning Scientific Presentations with Virtual Agents. In International Conference on Intelligent Virtual Agents (pp. 306-316). Springer International Publishing.
• Wen, M., Baym, N., Tamuz, O., Teevan, J., Dumais, S. T., & Kalai, A. (2015, June). OMG UR Funny! Computer-Aided Humor with an Application to Chat. In ICCC (pp. 86-93).
• Xiao, J., Zhang, X., Cheatle, P., Gao, Y., & Atkins, C. B. (2008, October). Mixed-initiative photo collage authoring. In Proceedings of the 16th ACM international conference on Multimedia (pp. 509-518). ACM.
• Yee-King, M., & d’Inverno, M. (2016, June). Experience driven design of creative systems. In Title: Proceedings of the 7th Computational Creativity Conference (ICCC 2016). Universite Pierre et Marie Curie.
• Young, M. W., & Bown, O. (2010). Clap-along: A negotiation strategy for creative musical interaction with computational systems. In Proceedings of the International Conference on Computational Creativity 2010 (pp. 215-222). Departament of Informatics Engineering University of Coimbra.

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