The What-If Machine is a software system that invents and evaluates stories. This paper explores how the What-If Machine can be a creative collaborator in game design.
The system could ‘dynamically propose ideas that play off [the human designer’s game design or narrative] and push back against the player.’ For example, ‘the player might try and swing the narrative in favour of the hero by inventing new characters or events – perhaps they suggest that the hero finds a sword in a cave… [The What-If Machine may] respond to the player by making the sword blunt, and therefore useless for cutting things.’
HB, CFF, HFF, CF
Llano, M. T., Cook, M., Guckelsberger, C., Colton, S., & Hepworth, R. (2014, September). Towards the automatic generation of fictional ideas for games. In Experimental AI in Games (EXAG’14), a workshop collocated with the tenth annual AAAI conference on artificial intelligence and interactive digital entertainment (AIIDE’14). AAAI Publications.