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Spaceship Generator

User interface during the user selection. See full paper for copyright details.

This system generates spaceship hulls in order to match a user’s visual taste as well as conform to a number of constraints aimed for playability and game balance. The system generates a set of hulls, which the user rates. The user’s preferences affect the generation of the next set of hulls.

‘These fitness dimensions are aggregated into a weighted sum which is used as the feasible population’s fitness function— the weights in this quality approximation are adjusted according to a user’s selection among a set of presented spaceships. This adaptive aesthetic model aims to enhance the visual patterns behind the user’s selection and minimize visual patterns of unselected content, thus generating a completely new set of spaceships which more accurately match the user’s tastes.’

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CATEGORIES:
Game Design

FLOW OF THE CREATIVE PROCESS:
COMPUTER HUMAN Ideate Constrain Produce Suggest Select Assess Adapt How to read this graph?