This system recommends to a game designer elements such as sprites and mechanics during the video game development process. Based on what the designer creates, the system provides new suggestions or recommendations that the designer can accept or reject.
The system ‘works like an automatic game analyser. It looks for patterns in a game library that matches with a game in development by a user.’
HB, CE, CC, HGF, HFF
Machado, T., Bravi, I., Wang, Z., Nealen, A., & Togelius, J. (2016). Shopping for Game Mechanics.