This system uses search-based procedural content generation to assist designers in creating 2D maps for video games. The system uses one of two methods: novelty search or multi-objective optimisation. In both cases, the designer sketches the map, and the system generates new 2D maps. The maps evolve based on designer input.
‘The main objective [of novelty search] is to find shapes that are pleasing to the user but also incorporate a novel aspect.’ Multi-objective optimisation ‘takes the two conflicting goals of optimizing towards user preference and finding novel solutions as objective functions to build a Pareto front of maps.’
HD, CB, HE, CF, HGF, HE
Scheibenpflug, A., Karder, J., Schaller, S., Wagner, S., & Affenzeller, M. (2016, July). Evolutionary Procedural 2D Map Generation using Novelty Search. In Proceedings of the 2016 on Genetic and Evolutionary Computation Conference Companion (pp. 39-40). ACM.