Wevva is a fluidic game system that combines game play and game design. A game designer uses the Wevva designer interface to control constraints related to game play, like level difficulty and placement of sprites. Wevva’s AI player guides the designer by providing suggestions throughout the design process and can also generate entire game levels.
‘Fluidic games are initially just games, playable as any other game. But in contrast to games that emphasise a single, carefully designed artefact, fluidic games emphasise that any individual game is always only a single point in a larger game design space, from which many other games could also have been made, from trivial variants to significantly different games. Players are encouraged to explore this space with minimal context shift between the playing and design exploration modes.’
Wevva is an expanded version of the Cillr system.
HA, CB, HF, CB, HFF
Nelson, M., Gaudl, S., Colton, S., Powley, E., Perez Ferrer, B., Saunders, R., … & Cook, M. (2017). Fluidic Games in Cultural Contexts.